New characters and sequences not seen in the original game didn’t help matters either, especially when fans would rather see the return of old favourites instead of half-baked horde sections. Resident Evil 3 wasn’t scary, it was an action movie that railroaded us through familiar locations like it was in a rush to reach the credits. Instead, he’s reduced down to little more than a boring handful of cutscenes and boss battles that make him feel like a minor threat and nothing a handful of conveniently placed rocket launchers can’t deal with. X, stalking us throughout Raccoon City as an unpredictable horror we’d need to use a combination of wits and firepower to avoid. It’s as if we’re just passing through, murdering zombies and searching for resources before the game gets bored and moves us along.Īhead of launch it was theorised that Nemesis would take the place of Mr. Heck - we even revisit the Raccoon City Police Department but all the puzzles have been solved. The campaign was great, but it was so short, cut so many ideas from the original, and felt like it lacked the ambition of Resident Evil 2. It came packaged with a mediocre asymmetrical multiplayer experience in the form of Project Resistance, but the community tired of this quickly and long-term support from its creators soon became a thing of the past.Įven Jill Valentine’s badassery wasn’t enough to stave off my disappointment. If that’s the case, I can understand the decision (it all but doubled Capcom’s potential profits), but Resident Evil 3 isn’t nearly substantial enough to justify a premium price tag. ![]() ![]() I know there’s plenty of speculation that Resident Evil 2 & 3 were developed simultaneously, and the decision was made during production to release them as individual products instead of a single package. ![]() I couldn’t escape that potential thought as I stepped out of the demo kiosk and snacked on some tasty burgers the PR had provided, cementing myself as the journalist shill I truly am.
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